CDN specialist Limelight Networks has released its first annual Consumer Gaming Trends report, which explores global trends in consumer video gaming and the video game industry.
The report is based on responses from more than 1,000 global consumers ranging in demographics, gender, and education.
When asked about their digital download experience, over 53 percent of respondents download at least one title per month to their PC or console and 40 percent download at least one title per month to a mobile device. Meanwhile 48 percent download between two and five titles per month to their PC or console, while 53 percent did the same for mobile.40 percent indicate that the most frustrating aspect of downloading games is the length of time it takes to download.
Increasing Use of Video
Nearly 50 percent of respondents watch videos of other people playing video games they are playing, at least once per month. 25 percent post videos of their own gameplay. In order to capitalize on this growing trend, gaming studios will need to more tightly integrate video-capture capabilities within the game platforms and explore how video impacts the overall game experience.
Second Screen Contributes to Gaming Experience
Though mobile is a growing platform, the survey found that mobile devices are not just for playing games. Game developers need to consider the second screen as they design their titles, whether it is an application allowing the user to control different elements of the game or synchronizing the gaming experiences between both screens so gamers can play across platforms.
- Over the past six months 30 percent have played most of their games on smartphones and tablets.
- More than 35 percent use second screens to access supplemental content while they are playing, including videos of others playing the game or looking for cheats and hints.
For a detailed look at the global trends in consumer video gaming, download the full Consumer Gaming Trends report from Limelight Networks.
Limelight today announced the Limelight Orchestrate (“Orchestrate”) Solution for Gaming. This cloud-based solution offers an integrated approach supporting the development, promotion, distribution, play, and update of games for a global audience.