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TV Connect @ CES: “Consumption of on-demand content has seen colossal growth”

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TV Connect hosted its second supersession at CES

The team behind the TV Connect events yesterday hosted a conference supersession at the Consumer Electronics Show (CES) currently taking place in Las Vegas, giving an update on the latest trends around content delivery, followed by a panel discussion featuring some of the brightest minds to be found at TV Connect events.

Gavin Whitechurch, Executive Director of Informa Telecoms & Media – organiser of the TV Connect events and publisher of IP&TV News – spoke during the first part of the supersession on how the changing content delivery ecosystem was reflected by the 2012 London Olympics, and provided data on the enormous growth in consumption of content on connected devices compared to the Beijing games four years earlier.

“Us Londoners love talking about the Olympics, and one of the things presented exclusively at the CDN World Summit last October was some information from Richard Hooper, who is responsible for content delivery for BBC Worldwide, the official broadcasters of the Olympics,” said Whitechurch.

“2012 was the first fully digital Olympics. Four years ago, Beijing was the first Olympics where content was delivered over-the-top on-demand, but that was just to PCs. It seems strange looking back now, but it is only two or three years since the iPad was launched, and these devices were not being used as pervasively as they are now.”

A jaw-dropping slide was then shown by Whitechurch, loaned by Richard Hooper from BBC Worldwide and illustrating the different daily volumes of consumption of Olympics coverage on connected devices during Beijing 2008 and London 2012 – see the video at the bottom for the full slide (around 4:00 minutes in).

The TV Connect @ CES supersession then segued into a panel discussion featuring participants such as Robyn Peterson, CTO of major tech news site Mashable and Jeff Finkelstein, Senior Director of Network Architecture at Cox Communications, who brought their collective experience to bear on the impact of gaming and video content on network demand.

See below for footage of the supersession in full.

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